“We’ve also felt ourselves, as we’ve been making content, we’ve just been more aware that we want to make sure that Online can also just feel like this single-player experience. “But definitely as we’ve moved on, community feedback’s been a lot more focused on, ‘I’d like to do this co-op, or I’d like to just be able to do this by myself.” “I mean, I think we put a lot of work in the early days to the Organisations and the MCs to acknowledge players who want to play together in a group,” he says. Allowing players to tackle The Cayo Perico Heist by themselves “felt like the next step,” explains Butchard.