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Arma 3 dynamic combat generator

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Starts at 0 ends at 1.0, its been known to fail using 0.7 and 0.8 call BIS_ACM_setIntensityFunc // Sets the intensity of the ACM, in other words, determines how active it will be. Make a script wait for the ACM to initialize. This can be achieved by looking at a variable stored inside the ACM itself: initDone. The ACM needs a little time to initialize, so before calling these functions, please wait for initialization to complete. You can manipulate several ACM settings by calling pre-defined functions. You can increase the chances and intensity by adding extra ACMs to other nearby groups. It may be around 15 minutes before you first encounter ambient combat.

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When all units in the group die, the ACM will clean up and terminate.Do not join the unit and the ACM in a group ( F2)!.Aesthetically it is recommend to sychronize to the group's leader. When synchronizing to a group with multiple units it does not matter which unit you synchronize to.

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However, other ACM's may be synchronized to other groups.

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